This serves to prove that simple games are generally
the most addictive. You are in charge of a grid that is being invaded
from two different sides of the screen by mischievous monsters. You
must entice them into the grid by opening various doors and quickly
trap them by closing the doors behind them. Then you must smash them
to pulp with your pulverisers! The doors are controlled by the
joystick and the pulverisers by either the joystick or the fire button
depending on whether you wish to operate the left or right sets of
pulverisers or both. Each monster you smash earns you a certain number
of points with high points being awarded for smashing multiple
monsters. Any monster that manages to escape off the screen is counted
against you. When a total of 10 monsters have escaped the game is
At certain points during the game, depending on your
current score, the play pauses momentarily before advancing onto the next level. Also
your 'escapees' total is reset to zero. In the higher levels the
monsters become much more tricky as play speeds up considerably.
Visitors (humans) are introduced to the game and you must allow them
to pass safely through the grid whilst you are still busy smashing the
monsters. If you accidentally smash 3 visitors the game is over,
however you score large bonus points for allowing a visitor to pass
safely through the grid. A High Score table is incorporated in the
game for all those who like to see their name in lights.
The outstanding thing about MONSTER SMASH is the
opening title tune. It is, without any shadow of doubt, the best
musical score I've ever heard in a computer game. It is almost worth
purchasing the game just to listen to the music. Yes, it is that good!
Jim has been awarded an Atari ROM cartridge for
his reviews. What about sending in your reviews?