Brian Clough's Football Fortunes

Reviewed by Paul Rixon

 

Issue 29

Sep/Oct 87

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CDS Software

£14.95 cassette

£17.95 disk

2-5 players

Keyboard only

 

 

 

Allow me to introduce the first Atari computer game that is not played on the computer. Puzzled? Then read on ... CDS Software's second Atari release is a football managerial game which is played with counters, cards, and a real 40cm squared cardboard playing surface!

BRIAN CLOUGH'S FOOTBALL FORTUNES (quite a mouthful!) provides competition for two to five players who take on the roles of team managers, the idea being to steer their teams to the top of the league tables, triumph in cup competitions and emerge at the end of the season with a healthy bank account. It is said to have been designed with plenty of advice from this Brian Clough chappie, who presumably receives a good share of the royalties for having his photograph on the inlay card.

Packaging is quality stuff. A double sized box opens up to reveal a treasure trove of contents – five plastic counters of the sort you would expect to find in a Tiddlywinks set, 112 'player' cards each endorsed with the name of a famous(?) footballer, his field position and his 'star rating', six 'immunity' cards; ten blank cards in case your favourite player is not included, £3,700,000 in cash (must be a new design from the Royal Mint!) and finally that multicoloured board. It has thirty-six squares around its perimeter each stating a situation that is likely to occur in the every day life of the team, accompanied by a suitable representative logo. Oh, yes!. There is a computer program included too, but I'll get on to that in a moment!

The concept behind FOOTBALL FORTUNES is as follows. Each manager is given a squad of thirteen players, including defenders, midfielders, attackers, utility players and of course the goalie. If a manager is not happy with his squad then he can make substitutions, loans, transfers or bid for extra players at the auction (this is where skill comes into the proceedings). After removing the squads from the pack of player cards, the remainder are shuffled and placed face down on the board. They become the auction pile (more about that later).

Next thing to do is appoint a banker and a computer operator. The banker gives an initial handout to each manager and will deal with future financial matters as they arise. The computer operator activates the computer-die for each manager, who moves his counter accordingly thus landing on a square that represents the situation he must deal with. I won't go into full details, but as a couple of examples, if he lands on an 'Auction' square then the auction pile is turned face up and bidding commences. The highest bid wins the player on the pile and the manager must pay the bank, or else! If he lands on a 'Manager's Luck' square then the computer operator obtains an appropriate comment from the computer, which could be good news or an absolute disaster.

After each manager has completed his move the computer operator calls up the fixtures list and inputs the team strength for each manager. The computer determines the results of the match on the basis of each team's 'star rating'. the managers can now collect gate money from the banker.

Having lost or made a fortune, the whole process begins again and so on until the end of the season. Every manager is awarded game points based upon his performance in the ten strong league, European competitions and F.A.Cup, together with his cash balance at the end of the game. There is no limit to the number of seasons over which the game can be played, this must be determined by mutual agreement. If it all sounds a bit complicated then don't worry, CDS have provided a comprehensive instruction leaflet which explains all of the rules in a clear and readable manner. They have even provided a FOOTBALL FORTUNES hotline number lest you get into difficulty.

Now for the bit I have deliberately left until last, and that is the computer program. The first thing I noticed was the loading instruction – 'Type RUN "C:"'. Surely not! Yes, the entire program is written in B-A-S-I-C. After a twelve minute wait (the fancy hi-res title screen deserves a mention) a READY prompt appeared. Just for the fun of it, I typed LIST, and there it was – not even protected in the customary scrambled variables format!

I typed RUN, and following another wait it asked for the names of the teams, the names of the managers and the skill level required (1-4). Each manager was then allocated his initial squad, and the tape started turning, yet again, until six minutes later when ... another READY prompt! Everything about the program seems to involve a delay. I have nothing against Basic being used but I have no doubt that using it in a program whose primary purpose is sorting out data was a big mistake.

The screen display consists of a pleasantly redefined character set on a multicoloured graphics mode 0 background. It presents a menu from which the league and point tables can be viewed as well as issuing random 'Manager's Luck' and 'Selection Problems'. One nice feature is the 'teleprinter' which springs into operation whenever match results become available.

One of the more essential features of the program must surely be the automated die, however it did not seem to work on my 800XL. Whether this was due to Revision B(ug) Basic or a programming error I am not sure, but each time I selected the die option my computer locked up – which meant reloading the entire program.

BRIAN CLOUGH'S FOOTBALL FORTUNES is a fascinating board game which, in my opinion, should have been marketed as such. The program does a grave injustice to the Atari's capabilities, which is a great shame as it lets down an otherwise praiseworthy package.

C'mon CDS, you can do better than this. A great package but what about the program to go with it?

 

Paul Rixon

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