48k Disk £9.95
48k Cassette £7.95
The scenario for this game reads like a passage from
`Lord Of The Rings'. Don't be deceived by the rather over
imaginative script packaged with the game instructions, as ORB OF
ZARRAMIER is a simple adventure game in arcade form with simple
graphics to match.
You guide a small
character through countless rooms, Shamus style, searching for the
mystical orb which has been stolen by the Dark Lord. Gold, weapons,
and other items can be collected along the way, but watch out for
the Wraiths which guard some of the rooms. Pulsating barriers are a
regular occurrence and these have to be negotiated properly in order
to advance through the rooms.
Theoretically, it should be possible to go about
your search in a logical manner. Drawing a map is advisable, as I
tried to do things purely from memory and ended up running around in
circles! Completing the ORB will probably be a long drawn out
process but, like most adventures, you can save current gameplay to
disk or tape and reload it again at a later date.
This is a difficult game to sum up. True
adventurers will heap scorn on it's arcade-style play, whilst arcade
lovers will probably find it too boring to even bother trying to
complete it. A nice idea. but the graphics could have been much
better considering the Atari's potential. To use a well-worn
reviewer's cliche - 'Try before you buy'.