|
Copyright
1988 C. Gibbons, DigiComm
Distributed
by PAGE 6 Software
•
Transdisk IV automatically transfers to disk single and
multi-stage, commercial machine-code tapes
•
Transdisk can also handle part/BASIC, part/machine code games or
BASIC only programs
•
Transdisk is not fooled by non-standard format tapes which have
long or short data blocks to protect them from copying
•
After transfer to disk you can enjoy the convenience of loading
and running your cassette software quickly and reliably from an
autoload disk menu. It requires only one keypress to load and run
the disk version of your favourite cassette software in seconds
•
Transdisk supports one or two disk drives and single, double or
1050 density on any drive
•
Transdisk transfers as many tapes to one disk as there is free
space on that disk and now with enhanced density for 1050 owners
or double density for XF551 owners!
•
Supports ALL available memory on 800XL, 130XE and expanded 800XL's
• Easy
to use! Transdisk has user friendly menus and on screen prompts,
plus a comprehensive instruction manual
Requires
an XL or XE series computer with at least 64K memory and a disk
drive and tape recorder |
TRANSDISK IV USER INSTRUCTIONS
OVERVIEW
Transdisk is a powerful utility designed specifically
to transfer commercial games or other 'autoboot' cassette software to
disk for faster and more reliable loading. The program transfers the
software to a menu disk which, in turn, allows you to load and run the
disk version of a cassette program with a single keypress. Transdisk
supports single density, enhanced 1050 density and even true double
density so you can compact lots of cassette programs on to each of your
disks.
You should find Transdisk very easy to use, but please
read the following instructions before attempting to use the program.
LOADING TRANSDISK
i) Remove ALL cartridges from your Atari computer and
ensure the power is off
ii) Switch on your disk drive and then insert the Transdisk program disk supplied
iii) Wait for the red 'busy' light to go out on the disk drive then switch on your computer
iv) Transdisk should now load and run automatically
After a second or two you should see a 'Transdisk'
loading message, and then after approximately 20 seconds a menu of
options will appear on the screen of your TV or monitor. To carry out
any of the operations on this menu, press the key on the computer
keyboard that matches the first letter of the menu item. From this point
you will find that Transdisk is very easy to use. On-screen prompts are
given for you to follow and if an error should occur at any time it is
also explained on the screen in full English.
USING TRANSDISK
HOW TO USE THE PROGRAM
Before going any further make sure you have a blank
disk ready and also some software on cassette that you wish to transfer
to disk. Assuming you have loaded Transdisk as explained above, the menu
screen should be displayed like this:
<1>Index
of drive 1 files
<2>Index of drive 2 files
<I>nitialise
disk
<S>tandard autoboot tape read
<N>on-standard
autoboot tape read
<W>rite
new disk file
<A>ppend
to disk file
<D>elete
disk file
Your choice?
OBTAINING A DISK DIRECTORY
THE MENU ITEMS
The Menu choices are as follows:
<1>
INDEX OF DRIVE 1 FILES
<2>
INDEX OF DRIVE 2 FILES
Select either of these menu items when you need to establish what files
are present on a particular disk. After selection the screen will clear
and display the files on the disk currently in the drive, together with
the amount of space taken up by each file, in disk sectors. The number
of free disk sectors available on the disk will also be displayed.
Try typing '1' on the keyboard now with the Transdisk
program disk still in the disk drive. You should see the following index
of files:
Transdisk
lV 707 000 FREE SECTORS
Press
SPACE to continue
Press the SPACE BAR to return to the main menu screen.
As you can see there is no free space on the Transdisk master disk so a
new blank disk must be prepared to hold your cassette programs. This is
achieved with the <I>nitialise disk item.
The second menu item '<2> INDEX OF DRIVE 2
FILES', simply allows a listing of the files on a second disk drive, if
you have one.
PREPARING A DISK
<I>NITIALISE DISK
Before Transdisk can transfer any cassette software to
a new disk, that disk must first be initialised by selecting this item
on the menu. Transdisk will format the blank disk then write a special
menu to the disk that allows it to accept files transferred from
cassette.
Make sure you have your blank disk ready, then select
this menu item by hitting 'I' on the computer keyboard. A text message
should appear at the bottom of the screen, like this:
Initialise disk number <1> or <2>?
If you only have one disk drive type '1' or if you
have two disk drives and it is more convenient to initialise disk drive
number two, type '2'.
After your selection, the screen will clear and
another message will appear. If you have a standard 800XL computer the
message will look like this:
<1>
XTMENU.SYS
<2>
XLMENU.SYS
Which
menu?
On a 130XE computer or memory expanded 800XL the
message will look like this:
<1>
XTMENU.SYS
<2>
XEMENU.SYS
Which
menu?
As you can see you have a choice of two menus that you
can place on your initialised disks. If you are transferring cassettes
to disk that require less than 48K of memory, you will need the
'XTMENU.SYS' menu which is the same for both the XL and XE computers.
However, for cassette programs that require 64K of memory you will need
to select the 'XLMENU.SYS' menu for the 800XL computer or the
'XEMENU.SYS' menu for the 130XE.
Most cassette games will load and run from the
'XTMENU.SYS' menu, in fact earlier versions of Transdisk only had this
menu. If you have problems loading and running software from this menu
you should try the 'XLMENU.SYS' or the 'XEMENU.SYS' menu.
When you have decided upon a menu, type <1> or
<2> on the computer keyboard to select it and the following prompt
will appear:
INSERT
Transdisk in drive 1
Press
START when ready
If you have selected to initialise drive two, the
following message will also appear:
INSERT blank disk in drive 2
Insert the Transdisk program disk into your disk
drive, if it is not already there, then press the START key. Transdisk
will attempt to read some data of this disk, and afterwards prompt you
as follows:
INSERT
blank disk in drive 1
Press
START when ready
Or, if you are initialising disk 2 then the blank disk
in this drive will be formatted and written to immediately. If you only
have one drive, remove the Transdisk disk and insert a blank disk, then
press START.
Make sure the blank disk you are writing to has no
data on it you wish to keep as it will be erased completely!
When Transdisk has finished, the menu program you
selected will be present on the initialised disk (you can check with the
index of drive files function if you like to make sure that it is there)
and the following prompt then appears:
Complete. Press SPACE to continue
Hit the space bar to return to the main menu and
that's it, you have a disk ready to accept cassette files. It would be a
good idea to label this disk with the menu name now and remember that
when this disk becomes full you will need to prepare another blank disk
by selecting the item <I>nitialise disk again.
CHOOSING THE TYPE OF LOAD
<S>TANDARD
AUTOBOOT TAPE READ
<N>ON
STANDARD AUTOBOOT TAPE READ
Together these two menu items allow you to load
virtually any type of cassette program into the computer's memory. The
<S>tandard autoboot option is used to read a single or multi-stage
'boot' cassette, a BASIC 'CLOAD' type cassette or a BASIC 'CLOAD'
cassette with a separate machine code file. The <N>on-standard
boot option is only used to read a 'boot' tape
that cannot be read with the <S>tandard option.
It is a good idea to use the <S>tandard autoboot
option first to read a cassette and if this is unsuccessful move on to
the <N>on-standard option.
SELECTING LOAD STAGES
After selecting the <S>tandard option the screen
changes to another menu where you are given the chance to select either
a single or multi-stage format and, if multi-stage, the number of stages
(2 to 9). Multi-stage simply means more than one cassette file, for
example many games start loading from tape then stop, maybe put a
loading title up and/or sound a loud beep, then start loading a second
file thus having two stages of loading. This may be repeated several
times adding further stages. It is up to you to determine the number of
stages on a particular tape before loading it into Transdisk.
NON STANDARD FORMATS
If the <S>tandard autoboot option is
unsuccessful at loading a particular tape into Transdisk because it
keeps generating errors, then the tape is probably recorded in a format
that is not the same as the Atari standard. These type of tapes usually
start off loading normally then switch to long, short or a combination
of various sized records. The size of the bleeps during loading may
change or you may only be able to hear a high pitched tone or no sound
at all while this type of tape loads. If the tape you wish to transfer
to disk seems to be like this and you cannot read it with the
<S>tandard option, then you will need to select the
<N>on-standard option to read it into Transdisk.
SELECTING PARAMETERS
The <N>on-standard option also displays another
menu, but with some different parameters. For the most part you will
never need to change these parameters as they are sufficient for loading
all but the most tricky cassettes, however the following text explains
what they mean should you need to use them.
'Gaps Between Stages' means the time interval between
when the regular records stop and the non-standard records start. A
short gap here means hardly no time interval at all, while a long gap
would mean something approaching the gap on a regular 'autoboot'
cassette which is quite long.
'Gaps Between Records' refers to the gaps between the
non-standard records only. Again a short gap here would mean virtually
no time at all, while a long gap would mean over a couple of seconds.
The last parameter is Speed Bytes. This parameter is
used by Transdisk to calculate the speed (baud rate) of the incoming
cassette data.
Two speed bytes is usually enough but you can specify
as many as eight. This may be necessary on tapes with very long records.
Transdisk needs more speed bytes to calculate an adequate, average speed
for the incoming data. You can also specify zero speed bytes in which
case Transdisk uses the baud rate calculated before the non-standard
records began. This is also useful for reading cassettes with very long
data records.
It must be stressed that you may never need to use
these parameters, for example the non-standard tapes CANYON CLIMBER,
ENCOUNTER, MERCENARY can all be loaded with the default parameters.
LOADING THE TAPE
After selecting either standard or non-standard
autoboot tape read, you are asked to insert the tape and then the data
requested is loaded into memory by Transdisk. At the end of a
non-standard tape read, Transdisk may seem to ignore the end of the
recording on the tape. This is normal and after a short while the
following prompt will appear to indicate the operation is complete:
Complete. Press SPACE to continue
Hit the space bar to return to the main menu where you
will be able to save the data loaded with the next menu option,
<W>rite new disk file.
SAVING TO DISK
<W>RITE NEW DISK FILE
This item is used to save to disk any tape data loaded by options
<S> and <N>. If you select this item and you have not loaded
any data, the following message will be displayed:
No file currently in memory!
otherwise you will be prompted for a disk filename,
like this:
Enter disk filename?
Use the computer keyboard to enter a standard Atari
DOS type filename, that is up to eight alphabetical or numerical
characters followed by a three character extender. If you are unfamiliar
with entering disk filenames you should consult your DOS manual.
If you have two disk drives you can save data to drive
two by adding the prefix 'D2:' to your filenames.
USING THE CORRECT EXTENDERS
Now the important bit. You must give the filename
extender .OBJ for cassettes that were of the 'boot' type, i.e. tapes
that are normally loaded by holding down OPTION and START or just START
when switching on your computer. If the tape was a BASIC CLOAD type
program then the extender must be BOB. Failure to use the correct
extender will result in the file not showing up on the menu disk or not
loading properly.
As an example, suppose you have a fruit machine game
you have loaded into Transdisk, and you want to call it 'JACKPOT'. Let's
say it is a 'boot' game so it must have the extender '.OBJ'. This is
what you would need to enter on the keyboard, after the filename prompt:
JACKPOT.OBJ
And, of course, you need to press RETURN after typing
the name, but before doing this always make sure that you have a menu
disk in your disk drive, that is the menu disk that was prepared using
the <I>nitialise disk item. If you attempt to save a file to an
uninitialised disk you will see the following error message:
Not an X series menu disk!
MULTIPLE COPIES
If the disk is initialised, the file will be saved to
that disk. You can select the item <W>rite disk file as many times
as you like if you wish. to make another disk copy of the tape you have
loaded into Transdisk. You can also select the <W>rite option to
save the data in memory if an error occurs during cassette loading. Some
tapes have garbage at the end of the tape to force errors, however when
an error is reported by Transdisk you can still <W>rite to disk
the data that was loaded before the error occurred.
END OF TAPE ERRORS
To distinguish between errors that might be genuine
and those that could mark the end of the tape recording it is a good
idea to make a note of the tape counter value when you have loaded a
piece of software from cassette normally, that is if you were actually
playing the game or whatever. Then when you load the tape from Transdisk
and an error is reported you can compare the tape counter value with the
one you made a note of, thus determining whether all the tape data has
been loaded. You can also terminate non-standard tape input with the,
BREAK key, if you know that the whole cassette has loaded into
Transdisk, but the program appears to be still searching for more data.
HANDLING EXTRA DATA
<A>PPEND TO DISK FILE
When you become confident using the Transdisk system
you will no doubt want to use this menu item. The <A>ppend
function is included because some cassettes have additional data files
that are loaded after the main program. These could be located on the
flip side of the tape so, obviously, Transdisk cannot load them with the
main program. The idea is to load the data files separately then join
them on to the main program with the <A>ppend command.
HANDLING VERY LONG PROGRAMS
This item is also useful for standard 800XL computer
owners who cannot load a cassette in one whole chunk because there isn't
enough memory (this would not be a problem for 130XE or expanded 800XL
owners because Transdisk will automatically use the extra memory
available). If this problem does occur you can load a multi-stage tape
in separate chunks then join them up on the menu disk.
Here is an example which should make it clear:
Consider the game NINJA by MASTERTRONIC which is
probably one of the longest cassettes we have come across. The game is a
three stage 'boot' tape but if you select <S>tandard autoboot tape
read and a three stage load the tape will load into an 800XL computer
before giving the following error message:
Insufficient memory !
Specifically this occurs during the third stage. The
solution is to load the first TWO stages with <S>tandard tape
read, two stage load, and when this is complete <W>rite it to
disk. Now select a <S>tandard tape read again but this time with a
one stage load i.e. load the third, and final, stage into the computer
(you should leave the cassette in position after the first two-stage
load). This last stage will load into the computer with no memory
difficulties which means you can select the <A>ppend option. You
will be asked to enter the name of the disk file you wish to append the
memory to, like so:
Enter filename?
In our example, suppose we called the first part of
the file NINJA.OBJ when it was <W>ritten to disk, then this is the
filename we need to enter at the above prompt, not a new one,
since we are adding data to the old file. All being well the data in
memory will be joined on to the end of the existing disk file overcoming
the memory limitations of the computer. You can of course do this as
many times as disk space will allow. For example, you could also
transfer NINJA by loading the first stage and
<W>riting it to disk, then load and <A>ppend the second
stage, and finally load and <A>ppend the third stage.
STRIPPING THE BOOT HEADER
NOTE: For more advanced or seasoned Transdisk users
you might like to know that you can load a non-standard section of tape
without the usual 'boot' tape header, i.e. the non-standard records
only, by holding down SHIFT when pressing START at the Non-standard
selection menu. This is useful for loading sections of tape data for
appending to.
DELETING UNWANTED FILES
<D>elete DISK FILE
Sooner or later you may find that you wish to delete a
file from the menu disk. To do this just select this item from the menu
by pressing 'D' on the computer keyboard. The following prompt will
appear:
Enter filename?
Use the computer keyboard to type the filename of the
file you wish to erase. The index of disk files function is useful here
if you cannot remember the filename. Before pressing RETURN to enter the
filename, make sure you really want to delete the file in question as
there is no way to recover a lost file with Transdisk.
RUNNING YOUR TRANSDISK GAMES
LOADING THE DISK VERSIONS
When you have an initialised disk with a menu plus any
number of cassette programs in their new disk format you can load and
run the disk versions by following this procedure:
i) Remove ALL cartridges from your computer and ensure
the power is off
ii) Switch on your disk drive and insert the menu disk
iii) Wait for the red 'busy' light to go out on the disk drive then
switch on your computer holding the OPTION key if necessary. See note
below*
iv) The menu program should load and run automatically and display the
files on the disk
v) Load and run any file by typing the key that matches the letter to
the left of the file
* If BASIC is not required by any of the programs you
are going to load from the menu, you should hold down OPTION while
switching on your computer. Most machine code files do not need BASIC to
run. If you are loading '.BOB' files then leave BASIC in!
_________________________
A GUIDE TO GAMES THAT CAN BE TRANSFERRED TO DISK
WITH TRANSDISK IV
On the opposite page is a selection of games that have
been successfully transferred using TRANSDISK IV. It is by no means
complete and further games will be added to this list as notified by
registered users of Transdisk.
The information regarding these games was provided by
Transdisk user M.D. Levers to whom our thanks are extended.
Other games that have been transferred but for which
the above information is not yet available include LEADERBOARD,
MERCENARY, SPEED ACE, WARHAWK, DROPZONE, INTERNATIONAL KARATE,
BALLBLAZER, SPINDIZZY, SPITFIRE ACE, RESCUE ON FRACTALUS, HARDBALL,
INVASION, POLE POSITION, BMX SIMULATOR, TRANSMUTER, CRUMBLES CRISIS,
UNIVERSAL HERO and many, many more.
NOTE: When transferring a tape using (N)on Standard
you do not need to use stages. Just press 'N' then START. Press play on
the tape deck and then RETURN. When the tape is finished wait about 30
seconds and 'Complete' should show up. If it does not press BREAK,
ignore the error, and (W)rite the file to disk.
GAME
|
800XL
65XE
MENU
|
130XE
MENU
|
No.of
Stages
|
Standard
or
Non-
Standard
|
Notes
|
180 |
XL |
XE |
3 |
S |
2 |
ACTION
BIKER |
XT |
XT |
2 |
S |
1 |
ACTION
QUEST |
XT |
XT |
1 |
S |
|
ADVANCED
PINBALL SIM. |
XL |
XE |
5 |
S |
|
AIR
WOLF |
XT |
XT |
2 |
S |
|
AIRSTRIKE
11 |
XT |
XT |
3 |
S |
|
ALIEN
SWARM |
XT |
XT |
1 |
S |
|
ALLEY
CAT |
XL |
XE |
- |
N |
|
AMAUROTE |
XL |
XE |
3 |
S |
1/2 |
AMERICAN
ROAD RACE |
XL |
XE |
3 |
S |
|
AMPHIBIAN |
XT |
XT |
2 |
S |
|
ARDY
THE AARDVARK |
XT |
XT |
2 |
S |
|
ARENA
3000 |
XL |
XE |
1 |
S |
|
ARKANOID |
XL |
XE |
2 |
S |
1/2 |
ASTEROIDS |
XT |
XT |
2 |
S |
1 |
ASTRO-DROID |
XL |
XE |
2 |
S |
|
ASTROMEDA |
XT |
XT |
2 |
S |
|
ASYLUM |
XL |
XE |
2 |
S |
|
ATARI
DEMO |
XT |
XT |
1 |
S |
|
AZTEC
CHALLENGE |
XT |
XT |
1 |
S |
|
BAA
BAA BLACK SHEEP |
XL |
XE |
1 |
S |
|
BALLBLAZER |
XL |
XE |
3 |
S |
2 |
BASKETBALL |
XT |
XT |
2 |
S |
|
BATTY
BUILDERS |
XT |
XT |
2 |
S |
|
BC'S
QUEST FOR TYRES |
XL |
XE |
1 |
S |
|
BEER
BELLY'S BURTS BREW BIZ |
XL |
XE |
2 |
S |
|
BLACK
LAMP |
XT |
XT |
5 |
S |
3/4 |
BLINKY'S
SCARY SCHOOL |
XL |
XE |
3 |
S |
2 |
BLUE
MAX |
XT |
XT |
- |
N |
|
BLUE
MAX 2001 |
XT |
XT |
2 |
S |
|
BMX
SIMULATOR |
XL |
XE |
5 |
S |
4 |
BOMB
FUSION |
XT |
XT |
3 |
S |
2 |
BOMBASTIC |
XL |
XE |
? |
S |
|
BOULDERDASHI |
XT |
XT |
1 |
S |
|
BOULDERDASHII |
XT |
XT |
1 |
S |
|
BOUNTY
BOB STRIKES BACK |
XL |
XE |
3 |
S |
1 |
BREATH
OF DRAGON |
XT |
XT |
2 |
S |
|
BRUCE
LEE |
XL |
XE |
4 |
S |
|
BUBBLE
TROUBLE |
XT |
XT |
1 |
S |
|
CALIFORNIA
RUN |
XL |
XE |
2 |
S |
|
CANNIBALS |
XT |
XE |
- |
N |
|
CAPTAIN
STICKY'S GOLD |
XT |
XT |
3 |
S |
|
CAPTURE
THE FLAG |
XL |
XE |
2 |
S |
|
CAVERNS
OF ERIBAN |
XL |
XE |
2 |
S |
|
CAVERNS
OF MARS |
XT |
XT |
1 |
S |
|
CENTIPEDE |
XT |
XT |
2 |
S |
|
CHESS
(ATARISOFT) |
XT |
XT |
1 |
S |
|
CHICKEN
CHASE |
XL |
XE |
3 |
S |
|
CHIMERA |
XL |
XE |
2 |
S |
1 |
CHUCKIE
EGG |
XL |
XE |
1 |
S |
|
CITADEL
WARRIOR |
XT |
XT |
1 |
S |
|
CLOAK
OF DEATH (NEEDS BASIC) |
XT |
XT |
2 |
S |
|
COHENS
TOWER |
XT |
XT |
2 |
S |
|
COLLAPSE |
XL |
XE |
2 |
S |
|
COLONY |
XL |
XE |
2 |
S |
|
COMET
GAME |
XL |
XE |
1 |
S |
|
COMPUTER
WAR |
XT |
XT |
- |
N |
|
COPS
AND ROBBERS |
XL |
XE |
2 |
S |
|
COSMIC
PIRATE |
XL |
XE |
2 |
S |
|
COSMIC
TUNNELS |
XT |
XT |
2 |
S |
|
COUNT
DOWN |
XT |
XT |
1 |
S |
|
CRACK
UP |
XL |
XE |
- |
N |
|
CROSSFIRE |
XL |
XE |
2 |
S |
|
CRUMBLES
CRISIS 1-5 |
XL |
XE |
9+7 |
S |
|
CRYSTAL
CASTLES |
XL |
XE |
- |
N |
|
CRYSTAL
RAIDER |
XT |
XT |
1 |
S |
|
CUTHBERT
GOES WALKABOUT |
XL |
XE |
1 |
S |
|
CYGNUS
XI |
XL |
XE |
3 |
S |
|
DAN
STRIKES BACK |
XL |
XE |
2 |
S |
|
DANGER
RANGER |
XL |
XE |
1 |
S |
|
DARG |
XL |
XE |
3 |
S |
|
DAWN
RAIDER |
XL |
XE |
2 |
S |
|
DAYLIGHT
ROBBERY |
XL |
XE |
3 |
S |
2 |
DEATH
RACE |
XL |
XE |
- |
N |
|
DECATHLON
(ACTIVISON) |
XL |
XE |
2 |
S |
|
DESMONDS
DUNGEONS |
XT |
XT |
1 |
S |
|
DESPATCH
RIDER |
XL |
XE |
2 |
S |
|
DIAMONDS |
XL |
XE |
2 |
S |
|
DIG
DUG |
XL |
XE |
3 |
S |
|
DIMENSION
X |
XL |
XE |
- |
N |
|
DISC
HOPPER |
XL |
XE |
2 |
S |
|
DIZZY
DICE |
XT |
XT |
2 |
S |
|
DOMAIN
OF UN DEAD |
XT |
XT |
- |
N |
|
DONKEY
KONG |
XL |
XE |
1 |
S |
|
DRACONUS |
XL |
XE |
2 |
S |
|
DREADNOUGHT |
XT |
XE |
4 |
S |
1 |
DRELBS |
XT |
XT |
- |
N |
|
DROPZONE |
XL |
XE |
2 |
S |
|
DRUID |
XL |
XE |
2 |
S |
|
EASTERN
FRONT 1941 |
XT |
XT |
1 |
S |
|
ELIMINATOR |
XT |
XT |
2 |
S |
|
ENCOUNTER |
XT |
XT |
- |
N |
|
ESCAPE
FROM TRAAM |
XT |
XT |
1 |
S |
|
ESCAPE
FROM DOOMWORLD |
XT |
XT |
- |
N |
|
EUROPEAN
COUNTRIES/CAPS |
XT |
XT |
3 |
S |
1 |
EXCELSOR |
XT |
XT |
2 |
S |
|
EXPLODING
WALL |
XT |
XT |
2 |
S |
|
EXTIRPATOR |
XL |
XE |
3 |
S |
|
F-15
STRIKE EAGLE |
XL |
XE |
2 |
S |
|
FANTASTIC
SOCCER |
XL |
XE |
2 |
S |
|
FEUD |
XL |
XE |
5 |
S |
4 |
FIDGET |
XL |
XT |
2 |
S |
|
FIGHTER
PILOT |
XT |
XT |
- |
N |
|
FLIP-FLOP |
XL |
XE |
1 |
S |
|
FLOYD
IN THE JUNGLE |
XT |
XT |
2 |
S |
|
FOOTBALLER
OF YEAR |
XL |
XE |
2 |
S |
|
FORBIDDEN
FOREST |
XT |
XT |
- |
N |
|
FORT
APOCALYPSE |
XT |
XT |
- |
N |
|
FRENESIS |
XT |
XT |
1 |
S |
|
FROGGER |
XT |
XT |
- |
N |
|
FRUIT
MACHINE |
XL |
XE |
2 |
S |
|
GALACTIC
CHASE |
XL |
XE |
1 |
S |
|
GALACTIC
TRADER |
XT |
XT |
1 |
S |
|
GAUNTLET |
XL |
XE |
18 |
S |
5 |
GHOST
CHASER |
XL |
XE |
2 |
S |
|
GHOSTBUSTERS |
XT |
XT |
2 |
S |
|
GRAND
PRIX SIMULATOR |
XL |
XE |
5 |
S |
4 |
GRIDRUNNER |
XT |
XT |
2 |
S |
|
GUNFIGHTER |
XT |
XT |
4 |
S |
2 |
HARDBALL |
XL |
XE |
2 |
S |
|
HENRY'S
HOUSE |
XT |
XT |
2 |
S |
|
HICKORY
DICKORY DOCK |
XL |
XE |
1 |
S |
|
HOVVER
BOVVER |
XT |
XT |
3 |
S |
|
ICE
HOCKEY |
XL |
XE |
1 |
S |
|
INCREDIBLE
HULK |
XL |
XE |
2 |
S |
|
INTERNATIONAL
KARATE |
XT |
XT |
2 |
S |
|
INVASION |
XL |
XE |
2 |
S |
|
JAMES
BOND |
XL |
XE |
1 |
S |
|
JAVA
JIM |
XL |
XE |
- |
N |
|
JAW
BREAKER |
XL |
XE |
1 |
S |
|
JET
BOOT JACK |
XT |
XT |
- |
N |
|
JET
SET WILLY |
XL |
XE |
4 |
S |
3 |
JOCKY
WILSON'S DARTS |
XL |
XE |
3 |
S |
2 |
JOE
BLADE |
XT |
XT |
2 |
S |
|
JOE
BLADE 11 |
XT |
XT |
6 |
S |
6 |
JUNGLE
HUNT |
XL |
XE |
1 |
S |
|
K.DALGLISH
SOCCER MAN. |
XL |
XE |
5 |
S |
|
KICK
OFF |
XL |
XE |
3 |
S |
|
KIKSTART |
XT |
XT |
2 |
S |
|
KILLER
CYCLE |
XT |
XT |
1 |
S |
|
KNOCKOUT |
XL |
XE |
2 |
S |
|
KRAZY
KOPTER |
XL |
XE |
1 |
S |
|
L.A.84 |
XT |
XT |
2 |
S |
|
L.A.
SWAT |
XT |
XT |
1 |
S |
|
LANDSCAPE |
XL |
XE |
2 |
S |
|
LAS
VEGAS CASINO |
XL |
XE |
3 |
S |
2 |
LASER
HAWK |
XL |
XE |
2 |
S |
|
LAST
V8 |
XL |
XE |
3 |
S |
|
LEADERBOARD |
XT |
XT |
2 |
S |
|
LEAGUE
CHALLENGE |
XT |
XT |
2 |
S
THEN N |
LEAPSTER
(BASIC NEEDED) |
XL |
XE |
2 |
S |
|
LEGGIT |
XL |
XE |
2 |
S |
|
LITTLE
DEVIL |
XT |
XT |
2 |
S |
|
LIVERPOOL |
XL |
XE |
2 |
S |
|
LIVING
DAYLIGHTS |
XT |
XT |
2 |
S |
|
LOCO |
XT |
XT |
- |
N |
|
LONE
RAIDER |
XT |
XT |
2 |
S |
|
MADJAX |
XL |
XE |
2 |
S |
|
MAR
TESORO |
XT |
XT |
2 |
S |
|
MASTER
CHESS |
XT |
XT |
1 |
S |
|
MATTA
BLATTA |
XT |
XT |
2 |
S |
|
MERCENARY
(48K) |
XT |
XT |
- |
N |
|
MICRO
RHYTHM |
XL |
XE |
2 |
S |
|
MIG
ALLEY ACE |
XT |
XT |
2 |
S |
|
MILK
RACE |
XT |
XT |
2 |
S |
|
MIRAX
FORCE |
XL |
XE |
3 |
S |
1 |
MISSILE
COMMAND |
XT |
XT |
2 |
S |
|
MOLECULE
MAN |
XL |
XE |
4 |
S |
3 |
MOLECULE
MAN EDITOR |
XL |
XE |
1 |
S |
|
MONKEY
MAGIC |
XT |
XT |
2 |
S |
|
MONTEZUMAS
REVENGE |
XT |
XT |
2 |
S |
|
MOUSE
TRAP |
XL |
XE |
2 |
S |
|
MR
DIG |
XT |
XT |
2 |
S |
|
MR
DO |
XL |
XE |
5 |
S |
4 |
MUTANT
CAMELS |
XL |
XE |
2 |
S |
_ |
NATO
COMMANDER |
XL |
XE |
2 |
S |
|
NEPTUNES
DAUGHTER |
XT |
XT |
1 |
S |
^ |
NEW
YORK CITY |
XT |
XT |
2 |
S |
|
NIGHT
RAIDERS |
XT |
XT |
2 |
S |
|
NINJA |
XL |
XE |
3 |
S |
2 |
NINJA
COMMANDO |
XL |
XE |
2 |
S |
|
NINJA
MASTER |
XL |
XE |
2 |
S |
|
NUCLEAR
NICK |
XL |
XE |
2 |
S |
|
NUCLEUS |
XT |
XT |
2 |
S |
|
OLLIES
FOLLIES |
XT |
XT |
2 |
S |
|
ON
CUE (POOL) |
XT |
XT |
2 |
S |
|
ON
CUE (SNOOKER) |
XT |
XT |
2 |
S |
|
ONE
MAN & HIS DROID |
XT |
XT |
2 |
S |
|
O'RILEY'S
MINE |
XT |
XT |
- |
N |
|
PANIC
EXPRESS |
XT |
XT |
- |
N |
|
PANIK |
XT |
XT |
1 |
S |
|
PANTHER |
XT |
XT |
2 |
S |
|
PENGON |
XT |
XT |
1 |
S |
|
PERISCOPE
UP |
XT |
XT |
2 |
S |
|
PINBALL
SIMULATOR |
XL |
XE |
3 |
S |
2 |
PITFALL |
XL |
XE |
2 |
S |
|
PITFALL
11 |
XT |
XT |
2 |
S |
1 |
PLANET
ATTACK |
XL |
XE |
2 |
S |
|
PLASTRON |
XL |
XE |
2 |
S |
|
POGOTRON |
XL |
XE |
2 |
S |
|
POLAR
PIERRE |
XT |
XT |
2 |
S |
|
POLE
POSITION |
XT |
XT |
2 |
S |
|
POOL |
XT |
XT |
1 |
S |
|
POTHOLE
PETE |
XT |
XT |
3 |
S |
2 |
POWER
DOWN |
XT |
XT |
1 |
S |
|
PREPPIE |
XT |
XT |
2 |
S |
|
PREPPIE
II |
XT |
XT |
2 |
S |
|
PRO-MOUNTAIN
BIKE SIM. |
XT |
XT |
2 |
S |
|
PRO
GOLF |
XT |
XT |
2 |
S |
|
PROTECTOR |
XL |
XE |
2 |
S |
|
QIX |
XT |
XT |
2 |
S |
|
QUASIMODO |
XL |
XE |
3 |
S |
|
RAID
OVER MOSCOW |
XT |
XT |
2 |
S |
|
RAMPAGE |
XL |
XE |
4 |
S |
|
REALSPORTS US FOOTBALL
|
XT |
XT |
2 |
S |
|
REALSPORTS
TENNIS |
XT |
XT |
2 |
S |
|
REBOUND |
XT |
XT |
2 |
S |
1 |
RED
MAX |
XL |
XE |
5 |
S |
4 |
RESCUE
ON FRACTALUS |
XT |
XT |
3 |
S |
|
REVENGE
II |
XL |
XE |
2 |
S |
|
RIVER
RAID |
XT |
XT |
2 |
S |
|
RIVER
RESCUE |
XL |
XL |
2 |
S |
|
ROBIN
HOOD |
XT |
XT |
1 |
S |
|
ROBOT
FACTORY |
XL |
XE |
2 |
S |
|
ROBOT
KNIGHTS |
XL |
XE |
2 |
S |
|
ROCKFORD |
XL |
XE |
3 |
S |
|
ROGUE |
XL |
XE |
2 |
S |
|
RUFF
AND REDDY |
XL |
XE |
3 |
S |
|
SAVAGE
POND |
XT |
XT |
2 |
S |
|
SCOOTER |
XT |
XT |
2 |
S |
|
SCRAM |
XT |
XT |
4 |
S |
|
SCREAMING
WINGS |
XT |
XT |
2 |
S |
|
SEA
FOX |
XL |
XE |
1 |
S |
|
SHAMUS |
XL |
XE |
- |
N |
|
SHOOT
EM UP |
XT |
XT |
1 |
S |
|
SIDEWINDER |
XL |
XE |
2 |
S |
|
SLINGSHOT |
XL |
XE |
6 |
S |
7 |
SLINGSHOT
CONSTR. KIT |
XL |
XE |
1 |
S |
|
SLINKEY |
XL |
XE |
1 |
S |
|
SNOOKER |
XT |
XT |
1 |
S |
|
SNOOKIE |
XT |
XT |
1 |
S |
|
SNOWBALL |
XT |
XT |
1 |
S |
|
SOCCER |
XT |
XT |
1 |
S |
|
SOLO
FLIGHT |
XT |
XT |
2 |
S |
|
SPACE
HAWK |
XT |
XT |
2 |
S |
|
SPACE
HULK |
XL |
XE |
2 |
S |
|
SPACE
LOBSTERS |
XL |
XE |
2 |
S |
|
SPACE
RIDER JETPACK CO. |
XT |
XT |
4 |
S |
2 |
SPACE
SHUTTLE |
XL |
XE |
2 |
S |
|
SPACE
WARS |
XL |
XE |
2 |
S |
|
SPEED
ACE |
XT |
XT |
3 |
S |
2 |
SPEED
RUN |
XL |
XE |
2 |
S |
|
SPEED
ZONE |
XT |
XT |
4 |
S |
3 |
SPELLBOUND |
XL |
XE |
4 |
S |
3 |
SPIKY
HAROLD |
XL |
XE |
2 |
S |
|
SPINDIZZY |
XT |
XT |
2 |
S |
|
SPITFIRE
ACE |
XT |
XT |
2 |
S |
|
SPOOKY
CASTLE |
XL |
XE |
5 |
S |
4 |
SPRONG |
XL |
XE |
2 |
S |
|
SPY
HUNTER |
XT |
XT |
2 |
S |
|
SPY
VS SPY |
XL |
XE |
3 |
S |
|
SPYS
DEMISE |
XL |
XE |
- |
N |
|
STAR
QUAKE |
XL |
XE |
2 |
S |
|
STAR
RAIDERS |
XT |
XT |
2 |
S |
|
STAR
WARS |
XL |
XE |
2 |
S |
|
STARISLE |
XT |
XT |
2 |
S |
|
STARQUAKE |
XL |
XE |
2 |
S |
1 |
STEEPLE
JACK |
XL |
XE |
1 |
S |
|
STEVE
DAVIS SNOOKER |
XT |
XT |
3 |
S |
2 |
STORM |
XL |
XE |
2 |
S |
|
STRATOSPHERE |
XT |
XT |
- |
N |
|
STRIP
POKER MELISSA |
XL |
XE |
3 |
S |
|
STRIP
POKER SUZI |
XL |
XE |
3 |
S |
|
SUBMARINE
COMMANDER |
XT |
XT |
- |
N |
|
SUPER
ZAXXON |
XL |
XE |
2 |
S |
|
SURVIVORS |
XT |
XT |
2 |
S |
|
SYSTEM
8 POOLS |
XL |
XE |
2 |
S |
|
TANIUM |
XT |
XT |
2 |
S |
|
TANK
COMMANDER |
XT |
XT |
- |
N |
|
TAPPER |
XT |
XT |
2 |
S |
|
THRUST |
XT |
XT |
1/2 |
S |
|
THUNDERFOX |
XL |
XE |
6 |
S |
|
TIGER
ATTACK |
XT |
XT |
4 |
S |
|
TITAN |
XL |
XE |
2 |
S |
|
TOMAHAWK |
XL |
XE |
- |
N |
|
TRAIL
OF BETA LYRAE |
XL |
XE |
2 |
S |
|
TRANSMUTER |
XL |
XE |
2 |
S |
|
TURF
FORM |
XL |
XE |
3 |
S |
|
TWILIGHT
WORLD |
XT |
XT |
2 |
S |
|
TYPO
ATTACK |
XT |
XT |
2 |
S |
|
UNIVERSAL
HERO |
XL |
XE |
2 |
S |
|
UP
AND DOWN |
XL |
XE |
- |
N |
|
UP
UP AND AWAY |
XT |
XT |
1 |
S |
|
VEGAS
JACKPOT |
XL |
XE |
2 |
S |
|
VIDEO
CLASSICS |
XL |
XE |
2 |
S |
|
WAR
COPTER |
XL |
XE |
2 |
S |
|
WAR
GAMES |
XT |
XT |
- |
N |
|
WAR
HAWK |
XL |
XE |
2 |
S |
|
WARRIORS
OF RAS |
XT |
XT |
2 |
S |
1 |
WHIRLINURD |
XL |
XE |
2 |
S |
|
WHO
DARES WINS II |
XL |
XE |
5 |
S |
4 |
WINTER
WALLY |
XT |
XT |
1 |
S |
|
WIZARD |
XL |
XE |
2 |
S |
|
ZAXXON |
XT |
XT |
4 |
S |
|
ZONE
X |
XT |
XT |
- |
N |
|
ZORRO |
XT |
XT |
2 |
S |
|
ZYBEX |
XL |
XE |
2 |
S |
|
NOTES:
1.
Load 1 stage and Append the other
2.
Load 2 stages and Append the other
3.
Load 2 stages and Append the other 2
4.
Load 3 stages and Append the other 2
5.
Load 4 stages and flip tape, Append 9 stages and then 5 stages
6. Load 3 stages and then Append 4, 5 and 6
7.
Load 4 stages and then Append 5 and 6
top